Disney Marvel vs Warner Bros. DC: How Do Shared Universes Succeed or Fail? (And What Does Cobra Kai Have to Do with It?)

Avengers Infinity War offers an excellent example of Disney Marvel shared universe storytelling

Since Iron Man started the Marvel Cinematic Universe in 2008, the MCU has continued to grow in scope—and profitability. According to Statista, as of November 2020, the MCU film franchise has earned a total worldwide box office revenue of 22.56 billion U.S. dollars with 23 films. And with the MCU continuing to branch out into new territory, such as the well-received Disney+ streaming series WandaVision (and half a dozen others now in production), the franchise will only grow in value.

Industry observers attribute the MCU’s success to its shared universe, which allows characters or events from one film to cross over into the plots of other movies and TV shows. This allows Marvel to introduce and get audiences emotionally invested in new superheroes and plotlines before developing them further in new films. Audiences follow this new content, eagerly consuming the new material since it all relates to a greater overall narrative.

However, while Marvel has built a complex and lucrative shared universe over the last decade, other companies are having a harder time competing with their own. Warner Bros, in particular, has invested hundreds of millions of dollars into its DC Extended Universe, but has not enjoyed the critical or commercial success of Marvel’s films, earning just over $5.6 billion U.S. dollars with nine films.

What accounts for this difference in audience response? According to Jeff Gomez, CEO of transmedia production company Starlight Runner Entertainment, “A primary driver for the success of shared universes is master conductor, a producer who understands how to unfold a massive narrative through smaller, self-contained stories. While this conductor offers some creative freedom to the filmmakers producing the individual stories, the conductor enforces the universe’s narrative integrity and ultimately directs how the tales move toward periodic climactic events that tie them all together.”

According to Gomez, who has worked with Disney, 20th Century Fox, and other studios, many companies still opt for a more individualized “auteur” approach, resulting in shared universes with disjointed overall narratives, various inconsistencies in characterization and the “rules” of the story world, and a lack of overall narrative momentum. These can yield colossal hits, like Warner Bros. The Dark Knight or 20th Century Fox’s Deadpool, but also in box office failures such as WB’s Birds of Prey and Fox’s Dark Phoenix.

Let’s take a closer look at how the MCU built its grand narrative over the last decade—and how studios can benefit from these factors when creating, revising or sustaining a multi-movie or transmedia entertainment franchise.

How Marvel Comics Pulled Ahead of DC Comics in the 1960s

Photo of Marvel Legend Stan Lee
Stan Lee’s approach to shared universe comic book storytelling allowed Marvel Comics to outsell DC Comics in the 1960s, creating the foundation for the MCU.

In terms of intellectual property, both Marvel and DC boast some of the most well-known characters and stories in entertainment history. DC owns both Superman, the original modern superhero, and Batman, whose long list of media adaptations makes him a very marketable character. Yet somehow, Marvel is still able to take its most obscure superheroes—such as the Guardians of the Galaxy—and turn them into billion-dollar film series.

The key, Gomez states, lies not in how valuable these properties are individually, but how well they’re used in tandem with each other.

This was actually established decades earlier in the comic book industry long before the MCU was a reality. During the 1950s and early ‘60s, DC Comics dominated the comic book market and consistently outsold Marvel (then called “Atlas”). Notably, DC was using a type of shared universe at this point by having Superman, Batman, and other characters guest star in one another’s comics. However, continuity was loose and events in certain plotlines were not always referenced or acknowledged in other books.

In 1961, however, Stan Lee and Jack Kirby launched The Fantastic Four and began laying the groundwork for a more coherent shared universe where major events, from the wedding of the series’ main heroes to the coming of the planet-destroying demigod Galactus, were referenced and affected the plotlines of other Marvel comic book series. As Lee was the main writer for most the titles, maintaining continuity was more feasible.

“But what was especially interesting in Stan Lee’s case, was that he wanted to do this,” says Gomez. “By creating a tighter continuity between the titles, as well as taking a deeper and more human approach to characterization, Lee appealed to a slightly more mature sensibility in his readers. He created a more realistic shared universe, one that started to unfold like a giant narrative tapestry. As his audience aged, they were noticing these subtleties in the comics and stayed with them longer.”

Readers responded positively, and according to Marvel’s house ad for retailers in the 1960s, Marvel sales consistently rose, allowing their books to sell 18,700,000 copies in 1961 and 27,709,000 copies by 1964 after heroes like Spider-Man, Iron Man, and Daredevil made their debuts. By 1967, Marvel sales overtook DC sales. Eventually, DC copied Marvel’s formula for their own books but couldn’t keep up with Marvel’s success.

Marvel’s winning formula lay in the fact that each creative team worked on an individual title, yet guided their characters’ lives in a direction determined by an editorial team with a clear vision for what major events would shape the greater universe. Those events might be the Secret Wars, where multiple characters were abducted to fight on an alien planet, or the Infinity Gauntlet Saga, where the villain Thanos became a god-like being and erased half the universe’s population.

Regardless, the fallout from the big events often affected how creators shaped their smaller stories, as they showed how the heroes dealt with the changes these catastrophes made in their lives. Spider-Man gained an alien costume during his Secret Wars adventures that influenced his day-to-day crimefighting and later created his enemy Venom. Superheroes on Earth had to deal with earthquakes and disasters Thanos’ actions were causing from across the universe.

“This created the sense of shared reality that kept comic book readers invested in the books,” says Gomez. “Many fans would buy multiple titles just so they could see how the big events were affecting the smaller stories, which boosted the sales of weaker series. They’d speculate with other fans on how these events would affect the comic books moving forward, making consuming more Marvel content a communal experience—and a top priority.

Kevin Feige Emulated Marvel Visionaries Stan Lee and Jim Shooter

Marvel Studios Avengers Endgame Poster
Kevin Feige managed to successfully translate Marvel’s shared universe from the comic books to the big screen.

A Marvel Comics fan from youth, Kevin Feige intrinsically understood Stan Lee’s approach (and those of successors like Jim Shooter, who leveled up massive superhero cross-over events in the 1980s), and would have assuredly wanted to apply these techniques to the X-Men films during his tenure as a young producer at 20th Century Fox. But likely, studio politics and an emphasis on directorial power prevented him from doing so.

“Instead of a shared transmedia universe, what we got with Fox’s X-Men franchise was more akin to Japanese media mix,” observes Gomez. “The characterizations, storylines, the rules of the universe, even cast members shifted wildly from one movie to the next, one TV series to the next. At first fans attempted to make sense of it all, weaving theories that somehow placed the stories into some kind of continuum. But by the time we got to X-Men Origins: Wolverine, fans just threw up their hands. At Starlight Runner, we call this a fractured shared universe. The producers don’t care about the consistency of the narratives, so fans stop caring as well. As a result, you have these wide fluctuations in film quality and box office.”

Liberated from the Fox studio culture, Feige would quickly become the equivalent of a comic book editor-in-chief to guide the Marvel films, first independently and then with the Walt Disney Company after their acquisition of Marvel Entertainment.

Under Feige’s guidance, the MCU was able to tell self-contained stories that would entertain casual viewers while also using them as creative building blocks for an interconnected universe that engaged serous fans.

Thus, Phase One of the MCU introduced many of the primary superheroes in Iron Man, The Incredible Hulk, Captain America: The First Avenger, and Thor before having them all team up in the crossover film The Avengers. With Phase Two, fully under the Disney banner, Feige continued developing the story arcs of these characters while also introducing other heroes in Guardians of the Galaxy and Ant-Man who would become key players in the massive Phase Three crossover event Avengers: Infinity War and Avengers: Endgame, two of the most successful global blockbusters of all time.

Compare this with Warner Bros. Pictures approach to the DC Comics universe. Initially intent on parsing out the likes of Batman and Superman to top film directors for their unique takes on the characters, WB altered course when they recognized the value of the MCU’s singular vision. But the studio struggled with centralizing creative power.

Christopher Nolan's Dark Knight Poster
Warner Bros’s auteur theory approach can create cinematic masterpieces like The Dark Knight, but doesn’t create the building blocks of a shared universe.

“Initially, Zack Snyder was handed the reigns over the films, but his approach was heavily derived from late-1980s graphic novels like Watchmen and The Dark Knight Returns, these somber Teutonic deconstructions of the characters that signified the end of the Bronze Age of comics and started the grim and gritty trend,” says Gomez. “There’s a hardcore fan base for those kinds of films, and there was an aesthetic precedent because of the studio’s success with the Dark Knight films, but the darkness of those themes and tones are not really for kids or older adults. They don’t serve well as the basis for a four-quadrant global franchise that also generates hundreds of millions of dollars in licensing and merchandising.”

Behind the scenes, Warner Bros. Pictures was also running through a carousel of executives overseeing the DCEU. As opposed to Disney, which had reorganized its franchise management to grant individuals extraordinary creative influence, WB maintained a complex bureaucracy that divided power over the DC films between executives who answered to different superiors. In 2017, after the box office failure of Justice League, DC Entertainment President Diane Nelson said, “Our intention, certainly, moving forward is using the continuity to help make sure nothing is diverging in a way that doesn’t make sense, but there’s no insistence upon an overall storyline or interconnectivity in that universe. Moving forward, you’ll see the DC movie universe being a universe, but one that comes from the heart of the filmmaker who’s creating them.”

DC Justice League Movie Poster
The box office failure of Justice League shows the problems that can arise when individual films aren’t unified under a single vision receptive to fan desires and sensibilities.

Nelson resigned the following year, and franchise execs Geoff Johns, Jon Berg, and Greg Silverman have all since departed. Walter Hamada, current president of DC Films, has stated that the DC live action films will now be part of a cinematic multiverse—arguably more complex than a single shared universe—where characters will exist in separate cinematic worlds but also have the option of crossing over into other movie universes. This means that Robert Pattinson will star as his own version of Batman in the upcoming The Batman while two other Batmen, portrayed by Ben Affleck and Michael Keaton, will cross over into a different cinematic universe for 2022’s The Flash.

Such a strategy shows that Warner Bros. is still interested in competing with Disney-Marvel by establishing multiple cinematic universes, each with its own continuity. However, without a master conductor organizing the direction of all the disparate story worlds, the studio runs the risk of confusing audiences and further reducing their engagement with the characters.

The Shared Universe Secret Sauce: Systemic Narrative Design (and Charm)

Thor Ragnarok Poster
Thor: Ragnarök showed how directors and actors can take creative risks with shared universe films while still moving the master narrative forward.

Back on the Disney side, the Marvel Cinematic Universe was not without its challenges. Foundational agreements and corporate structure held Kevin Feige at a distance when it came to the network television and streaming. Disconnected from the movies, often suffering from limited budgets and slow pacing, shows like Marvel’s Agents of S.H.I.E.L.D. (ABC-TV), Iron Fist (Netflix) and Runaways (Hulu) could not gain a foothold on their platforms and faltered.

“The shows were undercut by political conflicts within Marvel, but more so by essential incongruities,” says Gomez. “Nearly all of them strayed much further from the source material than the movies did. The Netflix heroes avoided using their powers or wearing costumes, as if the producers were ashamed of the genre. Characters like Iron Fist or the Inhumans were nearly unrecognizable from the comics, and to boot, they weren’t particularly likeable.”

Small wonder when Feige reached the apex of Phase Three, he leveraged his success to take creative control over all of Marvel to realize his ultimate fanboy dream: to wipe the streaming and network slate clean and produce a complete and entirely cohesive transmedia Marvel Cinematic Universe.

With the emphasis Warner Bros. now places on its directors’ individual visions, one might suspect that storytellers building a shared universe may need to abandon their own individuality to follow the producer’s vision. However, following a Feige’s vision for the MCU did not mean sacrificing all of a visionary filmmaker’s creativity. In fact, even when a film did not succeed with all audiences due to creative choices, it can still hold great value for what if offers to the larger narrative.

MCU’s Thor films are a good example of this. Thor: The Dark World is considered one of the weaker entries in the MCU franchise. Critics have cited a lack of chemistry between Thor and his romantic lead Jane Foster as well as a forgettable villain as reasons for why the film did not appeal to many audiences.

Thor The Dark World Poster
MCU’s shared universe allowed a lackluster film like Thor: The Dark World to be a critical creative building block in its master narrative, motivating fans to make it an essential part of their movie watching experience.

However, Gomez points out that Thor: The Dark World introduced a good deal of lore into the franchise, including an array of “Easter eggs,” elements that seemed like background content but would become important in later films, such as the Reality Stone, one of the key Infinity Stones necessary to the greater MCU narrative. The Avengers had to literally travel back in time to the events of this movie in Avengers: Endgame to retrieve the stone, strengthening the film’s importance. As a result, fans were incentivized to watch and re-watch this film on streaming services as it has become a necessary entry in the overall story.

“There will never be a reason to go back and watch Birds of Prey, Suicide Squad or even Wonder Woman 1984, because they were subpar entries and they were not designed to fit into a greater narrative. They instantly become catalog content,” says Gomez. “Thor 2 may have sucked, but fans flocked back to it searching for clues about the Infinity Stones. Because of WandaVision on Disney+, fans are at it again, rushing back to the weakest film of the Avengers series, Age of Ultron, parsing every scene for clues—and finding them, because the filmmakers had the temerity and foresight to put them there.”

The third Thor film, Thor: Ragnarök, also shows how shared universe films can take creative risks without sacrificing their place in the grand narrative. Directed by Taika Waititi, the film moved Thor away from his usual mythological roots by having him fight on an alien planet against the Incredible Hulk. The film also allowed Thor actor Chris Hemsworth to showcase his comedic talents, greatly shifting the way the Thunder God was portrayed onscreen.

But Thor: Ragnarök still continued Thor’s story arc of loss and pain. Audiences saw Thor lose his father Odin as well as his entire home world of Asgard. These events were pivotal in establishing Thor’s later depressed state in Avengers: Endgame, making Thor: Ragnarök an important creative building block in the shared universe, and showing how individual and shared visions can work together successfully.

“Sure, writers, directors, actors, and all kinds of unforeseen circumstances can change things along the way, but that’s the jazz, the spontaneity of creating epic narrative. Because Feige’s team has a strong sense of the grand design, they can take advantage of brilliant ideas and shift course, and they can circumnavigate any sudden whirlpools,” says Gomez.

“A shared universe is not a series of linear narratives, it is a narrative system,” he states. “Imagine a web of narrative threads connecting each of these to several others. Imagine them moving and rotating and evolving over the course of space and time, like a nebula in space. Now imagine a number of these elements converging into a giant flashpoint—a major event, the culmination of years of storylines. That takes orchestration. That takes four-dimensional thinking. But you get Avengers out of it. You get Avengers: Endgame. Billions of dollars in global box office, licensing, and merchandising. That’s systematic shared universe design in a nutshell.”

The DC Animated Universe

Bruce Timm and Paul Dini created a successful DC shared universe with their animated series
The DC Animated Universe showed that Warner Bros. can create a successful shared universe by organizing multiple creators under a single shared vision.

Ironically, while DC’s live-action movies have struggled to establish a coherent shared universe, the best possible approach had been long established at Warner Bros. Animation. During the early 1990s, while Marvel was still trying to establish its film and TV properties, WB actually succeeded in creating a wildly popular shared universe through its animation properties by using similar strategies to the MCU.

Dubbed the DC Animated Universe, DCAU, or “Timmverse” by fans, this shared universe was helmed by producer and character designer Bruce Timm who co-created and produced many of the animated shows that made up the shared universe. These included Batman: The Animated Series, Superman: The Animated Series, Batman Beyond, Justice League, and Justice League Unlimited.

Like the MCU, characters in the DCAU could venture into other show settings (as when Superman visited Gotham City to work with Batman) or reference plot elements from separate series (as when a Justice League plotline showed the government building a defense against superheroes in response to the actions of a mind-controlled Superman in the final episode of Superman: The Animated Series). Much like the MCU, the DCAU allowed for an ever-expanding and diverse cast of characters that delighted fans. Even today, Warner Bros’ new DC Universe Animated Original Movies follow a similar pattern that allows multiple films to share the same fictional space.

Most importantly, the fact that most of the DCAU series were co-created by Bruce Timm allowed the showrunner’s influence and narrative design sensibilities to establish a coherent continuity throughout the individual series. Together with writers like Paul Dini who wrote many episodes for multiple series, the creators built an interconnected story world with plotlines fans could follow from one series to another. Although the logistics of creating animated series are different from producing multi-million-dollar live action films, the DCAU’s success ultimately lay in creators following a shared vision.

The Mandalorian, Cobra Kai & How to Produce Successful Shared Universes

Disney Plus The Mandalorian poster
Disney’s shared universe and transmedia storytelling strategies have breathed new life into its Star Wars franchise with hit shows like The Mandalorian.

Can the success of the Marvel Cinematic Universe truly be ported to other entertainment franchises? Gomez believes this is in the process of happening right now with Disney’s own Star Wars. Under Kathleen Kennedy, the post-George Lucas films were indeed driven by an auteur approach. Directors such as J.J. Abrams and Rian Johnson were given a relatively free hand at shaping the canon of the Skywalker saga one film at a time.

“Kennedy’s mandate was to move fast, and her background was in placing strong visionary directors in the driver’s seat,” says Gomez. “In terms of narrative design, you can get away with that under Lucas himself, because he had a powerful sense of the essence of his creation and a kind of head canon for where it needed to go, even if he hadn’t written it all out ahead of time. This clearly wasn’t the case for the first several Disney films, and so the franchise started to falter. The seams were showing, the story was being made up as they went along, and this was quite noticeable to the fans.”

Interestingly, as opposed to Warner Bros., Disney did eventually turn to its animation wing to successfully tap the talent and design sensibilities of supervising director and executive producer Dave Filoni. Just as with Bruce Timm and the DC Animated Universe, Filoni’s had a deep understanding of Star Wars lore and an understanding of Lucas’ deeper philosophy and genre influences. But unlike Timm, Filoni was recruited to work in live-action by director Jon Favreau. Together they worked on The Mandalorian for Disney+, yielding a series that fans saw as truer to the franchise than any of the recent features.

It is said that Kevin Feige himself has been consulting for Lucasfilm in an effort to convert all of Star Wars into a cohesive transmedia universe.

“With this immense canvas, we’re going to see a reiteration of the fractal systemic design approach that Feige applied to the MCU,” says Gomez. “Clusters of streaming series set in a similar time period will introduce a number of key characters and escalating events. These will lead to a major theatrical or streaming feature that unites these characters in a climactic galaxy-shaking game-changing event. The offshoot characters and influence of this event will plant narrative seeds that will grow into their own in other series, but also in comic books, novels, video games, theme park attractions, and other content.

But the technique doesn’t require Feige’s presence, nor does it need billion-dollar slate budgets. Gomez often cites his 10 Commandments of 21st Century Franchise Production as the roadmap to follow. A combination of intrinsic understanding of the property and its lore, centralizing to one or a few visionaries, and respect for fan participation, the list was written over a decade ago, but still holds up. In fact, many of these rules are being observed by a surprising franchise upstart—Cobra Kai, currently airing on Netflix.

Cobra Kai Netflix Poster
Cobra Kai builds on the Karate Kid franchise by constructing a shared universe that allows for collective journey storytelling, turning it into the #1 streaming series in 28 countries.

A low-budget martial arts comedy-drama created by Josh Heald, Jon Hurwitz and Hayden Scholossberg, Cobra Kai holds the first four Karate Kid feature films as canon, and explores the impact of the events of those films on the lives of their various characters, their families, and their students. But what could have been a goofy nostalgia one-off has become a worldwide streaming phenomenon.

Cobra Kai pulls off the central magic trick of shared universes by shifting out of the singular hero’s journey model of storytelling, and into Collective Journey modality,” says Gomez, referring to a more novelistic multi-perspective kind of narrative he has been observing in contemporary pop culture and social media. “The series suggests that maybe Daniel LaRusso was not purely the hero of those films, and that Johnny Lawrence was not all bad. In Cobra Kai, we have the contemporary sense that everyone has valid reasons for behaving the way they do, even as it maintains the drama of the conflicts we can have with one another. The audience loves all of the characters, but it’s fun to watch them fight!”

Per Gomez’s Commandments, the producers understand and respect the underlying philosophy of the franchise originated by creator Robert Mark Kamen, who consults on the show. A strong effort has been made to bring back actors from the original films and take them seriously as characters. Fans are convinced that there is an overall schematic to the series’ multiple seasons, leading to major turning points each year. And the visionaries have even hinted at the fact that the Miyagi-verse (as the shared universe is called) will be due for expansion into multiple series or features in years to come.

The results are remarkable: Cobra Kai has ranked as the #1 streaming series in 28 countries, its third season drawing over 41 million Netflix member households within its first month. Perhaps even more valuable (and unlike most Netflix content), the series has drawn an ardent fan base.

“The term badass has reentered the global lexicon! It’s a real meme-generator,” jokes Gomez. “But what the series and its shared universe—because everyone is going back to watch those old Karate Kid movies—has truly accomplished is that it has become resonant with the times. The Miyagi-verse tells us that there are no absolutes, and that we can transcend deeply ingrained differences. There are viable third solutions to our polarized problems. The franchise is great fun, but it’s also a valid and even artful creative expression.”

To be sure, shared universes are not the only way film franchises can succeed. Individual stand-alone movies and film series still have their place in the entertainment industry and continue to draw their own types of audiences.

But the massive profits generated by a properly executed shared transmedia universe cannot be ignored either. And with more production companies interested in taking the rich source material of comic book and dormant intellectual property narratives and adapting them to the screen, a shift in moviemaking style is becoming more essential.

Film studios and entertainment companies that want to build a shared universe need to invest in a producer capable of constructing an epic narrative told through individual stories. This producer needs to not only be familiar with the source material but also sensitive to fan sensibilities and desires. Most important, that producer needs to be able to work with other storytellers, granting them the freedom to develop the fictional landscape while moving their narratives in directions that build the master plot.

It’s a complex task, and one that even seasoned production companies are struggling to master. Yet done correctly, a shared universe creates a brand loyalty beyond what many companies can hope to achieve. Like the comic book worlds before them, shared cinematic universes that successfully mesh individual visions to serve a greater whole offer their audiences story worlds they will engage in for generations.

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This is the third installment in a transmedia storytelling series being written in tandem with Jeff Gomez of Starlight Runner Entertainment, one of the industry’s foremost transmedia producers. Starlight Runner consults with multiple companies from Disney to Sony to Coca-Cola to help establish their story worlds and produces transmedia content including graphic novels, videos, books, animated series, and web sites. Learn how your company can use them to produce your own full transmedia story world through narrative design, content production, licensing, merchandising, and fan cultivation.

The Transmedia Storytelling Series:

#1: How Disney+ Uses Star Wars to Dominate Digital Entertainment

#2: Ultraman: Translating a Multi-Billion Dollar Japanese Superhero Franchise for American Media

#3: Disney Marvel vs Warner Bros. DC: How Do Shared Universes Succeed or Fail?

#4: Your Shared Universe on a Budget: What The Blair Witch Project and Video Palace Teach Indie Filmmakers 

 

Ultraman: Translating a Multi-Billion-Dollar Japanese Superhero Franchise for American Media

Ultraman Ultra Galaxy Fight

Since 1966, Japan’s Ultraman media franchise has generated billions of dollars in merchandising revenue, proving to be one of the country’s most lucrative properties. Produced by Tsuburaya Productions, the story of a race of giant “Ultras” superheroes who came to Earth to battle kaiju (giant monsters and aliens), struck a chord with Japanese audiences who eagerly consumed Ultraman TV shows, movies, toys, and comic books (manga), giving their hero the same pop culture status as America’s Superman.

The franchise’s success caught the attention of American producers who sought to adapt shows like Ultraman and Ultraseven for U.S. audiences in the early 1970s. Additional series and an animated show also saw U.S. release in the late 1980s and early 1990s, particularly after the success of Westernized franchises like Power Rangers (itself adapted from Japan’s long-running Super Sentai series).

While Ultraman did develop a fandom in the U.S., simply offering English dubbed versions of the show failed to give it the same traction as other U.S. versions of Japanese series. As a result, Ultraman remained an obscure property in the US for decades.

Ultraman Brothers Guarding Japan
The original Ultra Brothers are celebrated as classic superheroes in Japan, predating Power Rangers and Kamen Rider.

Recently, however, Jeff Gomez, CEO of transmedia production company Starlight Runner Entertainment, was recruited by Danny Simon, founder of licensing company The Licensing Group, to team with Tsuburaya and bring Ultraman to America using a different marketing strategy. A lifelong fan of the Ultraman series, Gomez employed his understanding of the franchise to help emphasize its unique qualities and translate it into a form more accessible to American audiences.

Then, using both nostalgia marketing and a transmedia storytelling strategy employed with great success by Star Wars, the Marvel Cinematic Universe, and other companies, The Licensing Group and Starlight Runner created a marketing plan for Ultraman to reach existing fans and new audiences through multiple platforms.

Translating Ultraman for U.S. Audiences

Marvel Comics Ultraman battling giant kaiju monster
Marvel’s Top 20 Ultraman comics boast covers from renowned artists like Jorge Molina.

As a Japanese franchise that emerged in the 1960s, Ultraman originally reflected many of Japan’s post World War II anxieties, as represented by the giant kaiju creatures that attacked its cities. The Ultras, by contrast, were symbols of Japanese progressiveness—technologically advanced beings who used their enlightened natures and powers to protect and inspire humanity.

In an interview with Den of Geek, Gomez relates how he used this understanding of what Ultraman represents to Japanese audiences in his meeting with Tsuburaya Productions to show he knew what made Ultraman such a unique property. He emphasized that, unlike other heroes, Ultraman often “provides space” for the kaiju he battles to retreat or surrender, and only destroys them as a last resort.

“And that speaks to this notion of the positivity of technology, the aspiration to courage and hope and kindness,” he states. “To be able to share those insights with Tsuburaya Productions allowed for them to realize that we were sensitive to not just Ultraman as a type of superhero, but Ultraman as a symbol that was still relevant and ought to be communicated to the rest of the world.”

To amplify this core value to an international audience, Gomez saw an opportunity to emphasize how kaiju represent modern problems such as rising authoritarianism, climate change, and disinformation, which would resonate with contemporary audiences. He also sought to retain the defining traits of Ultraman—particularly the way most Ultras shared their power with a human host, allowing an ordinary man or woman to become a giant capable of protecting humanity in moments of crisis.

Ultraman Mill Creek Classic
Mill Creek Entertainment is distributing Ultraman series from all three periods of the franchise.

On the flipside, Gomez—a member of various Ultraman fan pages—realized the 50+ years of Ultraman mythology needed to be streamlined for new fans to have jump-on points and come to understand the property. Thus, his team of pop culture experts, writers, and translators mined decades of Ultraman content for its most intriguing aspects and merged them to create a series of “mythology documents” that showed how their versions of the characters and story worlds worked with each other.

These documents can then inform partners, such as toy licensees, comic book publishers, and video game designers, who could study aspects of the mythology and develop self-contained stories that fit into the franchise’s new canon.

Given that Japanese Ultraman storytelling contains a wealth of backstories about the Ultras, their home world, and their ability to leap into different alternate universes (each with their own Ultra heroes), Starlight Runner had plenty of material to draw from, enabling them to describe a narrative multiverse that would encourage existing fans to recognize familiar aspects of the Ultraman story while also creating an epically structured narrative for new fans to explore.

Both of these aspects—nostalgia marketing and transmedia storytelling—would go on to play a huge role in mounting a North American conquest for the property.

Reactivating Existing Fans with Nostalgia Marketing

Ultraman The Licensing Group Japan
The Licensing Group has bolstered Classic Ultraman in North America with nostalgia products.

Realizing the Ultraman franchise already had a small but devoted U.S. fanbase, Starlight Runner and The Licensing Group chose to first reach out to these existing fans through nostalgia marketing. By getting these fans on their side, they realized the Ultraman fanbase would help promote the new story to a broader audience once they realized the mythology was in good hands.

“When Starlight Runner worked on Nickelodeon’s revival of Teenage Mutant Ninja Turtles, we knew that a key to reaching kids who might not have been aware of the brand was to connect initially with their parents,” said Gomez. “We held events at big conventions like San Diego Comic Con, and invited older fan influencers to Turtle pizza parties and character and toy unveilings. The contact and dialogue worked, and we got their enthusiastic stamp of approval.

“These Turtles were drawn from the same DNA as the ones you loved as a child, even though they may look a bit different and their story is more contemporary. The message was tremendously amplified on fans sites and in news and social media, and we immediately generated a huge base of kids looking forward to the new series.”

To achieve this same response for Ultraman, a deal was made with Mill Creek Entertainment to release new Blu-ray DVD collections of many of the original Ultraman series. They scored some prime real estate at big box stores such as Wal-Mart, with signage encouraging parents to introduce their kids to the power of Ultraman. Mill Creek’s streaming service, movieSPREE also enabled DVD owners to watch the shows on any device.

More recently, Shout! Factory announced that Ultraman content will be available for streaming on demand across Shout! Factory TV platforms, on ShoutFactoryTV.com; Shout! Factory TV’s Roku, Amazon Fire, Apple TV, and Android apps; and on various Shout! Factory TV branded channels including Tubi, Amazon Prime Channels, and the Roku Channel. As with Mill Creek, many of these series were made available in the US for the first time, generating significant enthusiasm for the franchise among older fans and reactivating the Ultraman fan communities on Facebook, Reddit, and Discord.

In toys and merchandise, Classic Ultraman products have been on a fairly regular release schedule from companies such licensees as Mezco Toyz, Mego, Yesterday’s and Fansets. Executives from nearly all of these firms cite themselves as fans of the original Ultraman characters, and targeting them was a key strategy of Danny Simon and The Licensing Group.

But Ultraman is not Betty Boop, Elvis Presley or Marilyn Monroe. He is poised for a true comeback and nostalgia has only been phase one of a unique overall strategy.

Engaging the Fanbase with Transmedia Storytelling

Ultraman Netflix Original Anime Series Poster
Netflix brings Ultraman into the 21st Century with a hugely popular computer-animated series.

While the original Ultraman series gained popularity primarily on TV, today’s audiences learn about franchises through more varied channels, including digital series, video games, comic books, and social media.

Thus, Starlight Runner supervised the production of multiple entry points into the new Ultraman multiverse, using a digital marketing technique known as transmedia storytelling. By telling individual, self-contained stories through multiple platforms that formed a massive sprawling universe, Ultraman was able to reach and engage with thousands of new fans, building a vast US audience.

A key entry point for fans old and new has been the Netflix Anime ULTRAMAN series. Based on a popular recent Japanese manga, the series surpassed such popular shows as One Punch Man and Neon Genesis Evangelion to become the most watched anime on Netflix in 2019. A second season is in production.

But a key factor in terms of entertainment industry perceptions of Ultraman lay in Simon and Gomez’s efforts to get Marvel Comics to acquire the license. Gomez knew that Marvel Editor-in-Chief C.B. Cebulski was a Japanese pop culture enthusiast with more than a passing familiarity with the character. Eager to acquire licensed properties that had international interest, the Ultraman deal was a no-brainer for Cebulski, and Marvel’s The Rise of Ultraman miniseries has been a late 2020 hit.

Marvel Comics Ultraman with Spider-Man
Marvel gave Ultraman a boost by teaming him with Spider-Man in this alternate cover promo for The Rise of Ultraman.

A sequel series, The Trials of Ultraman (scheduled for Spring 2021 release), was recently announced. Filled with Easter eggs and homages to Classic Ultraman, the books are said to be set in a canonical dimension of the Ultraman universe, and has been the subject of fan videos, including a series produced by Starlight Runner. Both new and longtime fans are expressing enthusiasm for the books and are sharing their love across social media.

On the interactive front, fans can even catch Ultraman in the Override 2: Super Mech League Ultraman Deluxe Edition video game which features multiple characters from the franchise—Ultraman, Bemular, Dan Moroboshi, and Black King.

“Audiences are more fragmented than ever, and respond best to content on their preferred platform,” observes Gomez. “Gamers, anime fans, comics fans, they find your story world in their space, and then might be drawn to its other iterations in different media. This is one of the primary benefits of transmedia storytelling. Sure, Anime ULTRAMAN on Netflix has been the strongest driver of North American fans simply because it’s on the biggest platform—but it’s the ubiquity of the property, and its affiliation with strong partners like Marvel that raise the value of the property in the eyes of the entertainment and consumer product spaces. Our partners are helping us tell Ultraman’s story, so costs are actually relatively modest, and all of this is helping the franchise gain momentum.”

Ultraman also now has an official YouTube channel that showcases dubbed and subtitled episodes of the franchise’s Japanese programs, as well as the Ultraman Galaxy website that helps inform new fans about the new Ultraman mythology. The Ultraman Z, series, which just finished its run on YouTube, was dubbed one of The Best TV Shows of 2020 by Nerdist, with a single spectacular nighttime kaiju battle earning its own article on Gizmodo’s io9.

Tsuburaya Productions shows no sign of slowing with Ultraman in 2021. With the franchise set to reach its 55th anniversary in Japan, fans can look forward to an upcoming Shin Ultraman feature film, by celebrated director Shinji Higuchi, to make its way to the States. More English subtitled and dubbed original content is being prepared directly for the YouTube channel, such as the latest installment of the Ultra Galaxy Fight series, dubbed The Absolute Conspiracy.

“What’s really special about Ultra Galaxy Fight is that the series pulls Ultraman characters from across the story world, from the Classic to the New Generation Heroes characters,” said Gomez. “The stories are major universe-wide, multi-dimensional epics that are serving to drive the franchise forward both in terms of innovative and highly accessible format, and as an enthralling, action-packed saga.”

Indeed, all of this diverse content ties together into a greater tapestry, one that is almost certain to lead to realizing Tsuburaya Productions’ goal of having a major Ultraman motion picture produced on this side of the Pacific.

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This is the second installment in a transmedia storytelling series being written in tandem with Jeff Gomez of Starlight Runner Entertainment, one of the industry’s foremost transmedia producers. Starlight Runner consults with multiple companies from Disney to Sony to Coca-Cola to help establish their story worlds and produces transmedia content including graphic novels, videos, books, animated series, and web sites. Learn how your company can use them to produce your own full transmedia story world through narrative design, content production, licensing, merchandising, and fan cultivation. And be sure to follow this blog to receive additional articles in this series directly to your email.

The Transmedia Storytelling Series:

#1: How Disney+ Uses Star Wars to Dominate Digital Entertainment

#2: Ultraman: Translating a Multi-Billion Dollar Japanese Superhero Franchise for American Media

#3: Disney Marvel vs Warner Bros. DC: How Do Shared Universes Succeed or Fail?

#4: Your Shared Universe on a Budget: What The Blair Witch Project and Video Palace Teach Indie Filmmakers